When marriage is not a priority for most single adults, they are less motivated to find a relationship.
Match up with the physical appearance may not be for everyone who is introverted or takes a bad selfie.
As one of the pain points was not to waste time, the design direction focused on making each match rewarding in some way. For example, even if user did not make it, user can still know the reason why they weren't selected, which will eventually make them better at finding the relationship.
For the efficiency of the matching decision sharing will be helpful as a subfeature.
The main feature of the app is group match, where participants can meet other players and pair up in the end.
Although gamifying chatting is not a good idea, I like the idea of gamifying the matching process to get better matches.
Blind matches of love and friendship. Blind matching helps users break down their defense mechanisms and allows them to show their true colors. If you haven't already, become an audience and watch blind match live.
Things about yourself, such as what kind of people you like, whether you are actively looking for a relationship or just want to get to meet new friends. In this way, users can save time guessing the person's intentions and spend more time getting to know the person.
Every 24 hours, users upload a photo to activate the chat function. This encourages user to share their life with each other, not just words, and increases the chances of this casual encounter developing into a long-term relationship.
The original prototype of the app initially looked like a social meida-sharing platform. This prototype does not give a good motivation to take concrete actions when finding love. It focused on self-presentation to attract the opposite sex, and this product was aimed at people who were not good at presenting themselves as attractive.
I found that by error-correcting, it was easier for me to come up with better answers and ideas to solve the problem.